We swapped our Watch and Play episodes this series to accommodate some recording schedule changes, which means this week we’ll be diving into Jason Rohrer’s 2007 game, Passage. One of the early examples of games being held up as art, the game boils a life down to basic elements and expresses them through simple mechanics. We discuss our past experiences with the game, and the worst possible sequels we can imagine.
Topic: Passage, developed and published by Jason Rohrer. Published on Windows and Mac OSX in 2007.